Best Exercisr To Lose Weight




Have you been trying to lose weight? Have your considered exercise to lose weight? For your information, regular exercise is one of the most effective ways in losing your extra pounds.

Another option that you can choose to lose weight is by dieting. This is a very common method as people adopting this method will tend to lose weight quickly. There is however a set back with dieting the diet is not consistent and most people tend to go back to their old eating habits. When this happens, it is unfortunate that their weight will also return. Because of this set back, exercise regularly is still the best option; combine your exercise with a gradual change in eating habits and you have a great weight loss formula that helps you to shed those extra pounds permanently.

The exercise program is never meant for those who prefer to sit around. If you are the kind of person that prefer to sit on the cough, watching television and munching snacks into your mouth, then this program is never for you.

You will need a complete change of mindset and taking baby steps, one at a time, to begin exercise. You can begin by taking a fifteen minutes exercise. Remember, the key-point is to start slow, and then slowly work your way. Once you feel comfortable, increase the pace or the length of the exercise. Once you do this, you will notice a change, you will begin to feel and look good. Once you see this happening, you will be motivated to continue exercising.

Before you begin any program, it is advisable to consult your local doctors. Your doctors should be able to advise you on the right type of exercise to begin with. Follow the advice or guide given by your doctor and you will be doing a great thing for your body.

If you are serious about exercising, why not enroll in a gym and engage a personal trainer? By hiring a personal trainer, you will have someone to watch over your shoulder, someone to monitor your progress and make sure that you achieve your goal.

In addition, most of the gyms have a wide range of classes that you can enroll. You can either enroll in classes like stair-stepping, kickboxing, aerobics , pilates, yoga and etc.
The gyms will also have equipments that will help burn your calories.

If you prefer to exercise on your own, you can advise the personal trainer to design a program that you can exercise at your own. There is however some difficulty in monitoring your progress as you may not be meeting your personal trainer on regular basis.

If joining a gym is not your cup of tea, then go ahead and do the sports that you enjoy most. When you are having fun, it is most likely that you will stay on and begin to lose weight. You have the options of joining your friends or a team in playing your favorite sports. And when you do that, you will start to meet new people and expand your circle of friends.

After you start to exercise for some time, your exercise routine will slowly turn into habit. You will feel something amiss if you dont do your regular sports. When this happens, you can consider increasing the pace and extend the time of your exercise. However, do keep in mind that as your increase the intensity, do it slowly so that you body will have time to adjust and adapt to this changes.

As you begin to exercise and lose weight, remember to have good health. There is no point if you can shed those pounds but your health goes down the drain. One main point to know is that you may still gain some weight as you start your program. This is simply because you are changing the muscle mass as you exercise and it is known that this will increase weight. However, as you gain more muscles, the calories that you use will also increase. Hence, even if you do not change your eating habits, you will still shed those extra pounds.

MG Lee has helped transformed many lives by helping people to lose weight PERMANENTLY. Now you can have a sneak preview into his weight loss program through a report that is given FREE. In this FREE report you will learn the secrets of effortless weight loss and as a BONUS, he has thrown in video series on how to Lose Weight Fast. Grab your FREE report and video series NOW by visiting http://www.LoseWeightEntirely.com

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Eating To Lose Weight

Eating to Lose Weight.

A weird concept, right? Well it is true. Eating more SMALL meals throughout the day will actually help you lose weight and build lean muscle mass. Read more….

In this article, we are going to go into the idea of how eating 4 to 6, small, but healthy meals a day is best for anyone who wants to keep a healthy body. It is even more important for those looking build and maintain muscle mass.

Eating to lose weight speeds up your metabolism and so actually helps you to lose weight rather than gaining.

This in turn helps the body to get rid of and use more calories in the long run.

When you eat 4 to 6 meals a day (which should consist of a small meal every 3 to 4 hrs), the body is constantly being supplied the nurishment and energy it needs throughout the whole day.

Eating healthy foods in particular helps in speeding up the body’s metabolism, making it even more efficient at burning off those calories. (eating like this will stop the body from getting tired during the day)

Eating good nutritious food on an irregular basis causes the metabolism to speed up.

BUT, eating 3 meals, spaced at 6 hours intervals or more per day will cause your metabolism to stay as is, meaning that you will not lose weight.

That’s right. Eating 3 meals or less per day will actually slow your metabolism down. Why? Your body would be without nutrients for about six hours between each of those meals.

This means that your body ‘THINKS’ it needs to store fat for energy. We call this the ‘starvation mode’. (only eating when you’re hungry)

Your body hangs onto the unwanted fat, to use later for energy. In addition, without food, your body will quickly begin to break down muscle tissue for energy.

Six Daily Meals = Higher Energy and Faster Fat Burning.

Eating 4 to 6 small meals a day is good for maintaining an ideal level of blood sugar, which in turn prevents hunger attacks. It will also give you more energy to be productive throughout the day, not to mention helping with your motivation for your workout. (if you are combining exercise with your diet)

Grow Muscle Faster.

Frequent, small meals will regulate the amount of insulin in the body and gives it an ideal amount of amino acids to the muscle cells, promoting the growth of muscles in the process.

Muscle weighs LESS THAN FAT.

More muscle means your body will be burning more calories on a daily basis. That is why it is important to do weight training in addition to cardio in order to lose weight as efficiently as possible. Eating small and frequent meals makes your whole body work harder and helps use the vitamins and minerals in the best way possible.

A Simple Idea; Eat More = Weigh Less.

Please Click Here For more FREE information:….

http://eatingtoloseweightnow.blogspot.com/

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Work Out to Lose Weight

In their efforts to achieve a slim waistline many people choose to work out to lose weight. When teamed with a healthy diet plan exercise is a powerful tool for weight loss.

However, folks who opt to work out to lose weight often go overboard. Being too exuberant often leads to them discontinuing their exercise program before it has time to show results. This is unnecessary and undesirable.

Running To Lose Weight
Running to lose weight is always first in the minds of folks as a way to increase metabolism.

They think that if they can begin a vigorous running program they have found the fastest way to lose weight. They allow a spasm of enthusiasm to override their common sense.

It’s only natural to want to find the best weight loss plan and put tons of energy into it. However, your desire to slim your waistline and have slim thighs to show off your best clothing often results in you abandoning your efforts in a very short time.

Too much effort in a very short period of time dashes your well-intentioned plans. Let’s explore reasonable ways for you to work out to lose weight.

Best Exercise Plan
The best exercise plan is to begin slowly.

Beginning an exercise program slowly is always the advice given by healthcare professionals. But most folks are impatient. They want to reverse decades of poor eating habits in a few days.

It’s sad but it’s true. Most weight loss plans are abandoned because of impatience.

The Tortoise And The Hare
Remember the story about the tortoise and the hare? What was the moral of that story?

It was that the slow, steady plodding of the tortoise would win the race over the speedy hare because it is a tried-and-true strategy.

Your plans to work out to lose weight are similar. Healthy eating to lose weight goes together with a religiously executed exercise plan. You aren’t going to slim your waistline overnight so don’t try. Formulate a long-term plan and stick to it.

Just like the tortoise, you will win your race if you take your time. Running to lose weight will work if you begin slowly. Don’t push yourself beyond your ability and give yourself shin splints or other exercise ending injury.

Begin With Walking
Children learn to walk before they run. You should do the same if you have not been physically active. Do not ruin your plan by being impatient. Take your time. Begin by walking consistently every day.

If you have only been walking leisurely for 10 or 15 minutes at lunchtime do not attempt to begin your exercise program with a three-mile walking marathon. You will be progressing too rapidly.

It is generally accepted that you should not increase your exercise regimen by more than ten percent at a time otherwise you risk soreness or injury. Pay attention to what the professionals are suggesting and model your exercise plan accordingly.

There are reasonable ways to increase your metabolism. If you opt to work out to lose weight don’t make the mistake of being impatient. The success of your weight loss plan depends on it.

Dale Heil, D.C.

Fighting To Lose Weight

Diet and exercise have a huge impact on how much weight a person loses. Here are some things to consider when you are not losing as much weight as you would like.

Most people know that the two major factors which can a significant impact on weight loss is your diet and the amount of exercise that you get on a regular basis. They know that your diet should be healthy with a focus on grains, fruits, and vegetables while eliminating the fat.

In addition, most people also tend to know that it is very important to not eat when you do not need it, but that you should eat enough to sustain yourself. As far as exercise goes, they also know that running can be one of the most effective forms of exercise through which to lose weight.

The hard cardiovascular exercise encourages calorie usage. Many people have purchase treadmills for use at home due to the many benefits that running on it can give them.

They have found that a treadmill is more convenient than going to the gym or running outside because they can watch their children while they run. Still, many of these people have not been able to achieve the weight loss they had hoped to receive despite a steady, appropriate work out on the treadmill combined with a healthy diet.

There could be many reasons for this problem. One of the many things that you may want to try if you are stuck in this situation is evaluating your workout routine.

Even though you have a daily time during which you go and work out on the treadmill, there may be many things that have caused it to become ineffective. The first thing you will want to check is how hard your heart starts beating when you are working out.

You will want to get your heart rate up to a certain level to make sure that you are running at the correct intensity. If you are not running hard enough, you may not be burning very many calories.

Every so often your body will adjust to the exercise you are doing if you do the same thing every day. When this happens, it will no longer be working hard enough to burn as many calories as you would like.

When the exercise does not stimulate a change in your physical fitness, it is called reaching a plateau. This plateau can be difficult to get out of sometimes, but there are several things you can do.

On a treadmill, you can increase the speed in order to increase the intensity of your work out. You can also increase the incline to work a few different muscles and increase the intensity at the same time.

If neither of these options appeals to you, you can simply run longer. Another option is to change up your routine and perform a different form of exercise that is not running every once in a while.

This will give your body something that is does not expect and so it will have to work to accomplish what you ask of it. However, if your exercise routine is not the issue in terms of stagnant weight loss, you will want to reevaluate your diet.

There is much more to a healthy diet than simply what you eat and what you do not eat. When you eat is also very important.

Studies have shown that those who eat late at night tend to gain more weight as well. This is caused by the schedule that your body is set to run on.

Your body knows when it needs to and should sleep based on the lighting throughout the day. Whenever the lights are dimmed, a chemical is released to make you feel tired.

This usually coincides with the sunset. However, the body also knows when to expect food.

By eating late at night, which does not follow the body’s internal schedule, it throws the schedule off. It is not prepared to send the signal that you are full to the brain.

Therefore, you tend to eat more later at night. Of course, how much you eat in a meal or snack also has an impact on your weight as the more you eat, the more calories you will take in.

Studies have found that the faster you eat, the more you tend to eat because it take time for the ‘I’m full’ signal to be sent from your stomach to your brain. These studies have also found that those who eat quickly tend to feel less full after a meal, even though they ate more food than slower eaters.

Terry Daniels is an accomplished expert in health and fitness. He recommends the besttreadmills you can find in the market.

Contact Info:
Terry Daniels
TerryDaniels09@gmail.com
http://www.proform.com/webapp/wcs/stores/servlet/Category_-1_14201_16002_29509_Y

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Fasting To Lose Weight

Fasting to lose weight is a sure fire way to lose weight of you have the will power to fast, but it can be dangerous if you over do it. Fasting to lose weight can cause organ damage, lose of lean muscle mass and heart failure.  So if you are thinking of fasting to lose weight a 3 day fast is the most you should ever do and you should use the following precautions.

Fasting Tips

1. Never fast consuming water alone.  This can really leach much needed chemicals from your body and result in irregular heart beats to complete cardiac arrest. Fasting to lose weight this way is not wise.

2. You should be supervised by a qualified health professional and not just using someones new age ebook as a guide. Fasting to lose weight must be done right.

3. Do not chew gum or any other substance during your fast.  Chewing signals the stomach to start producing acid for digestion so chewing while fasting to lose weight could result in heart burn.

4. It took years to get your body in the shape that it is in so it isn’t going to become what you want it to be overnight.

Not The Only Way To Fast To Lose Weight

Of course a 3 day fast isn’t the only way to fast to lose weight.  You could go on an intermittent fasting program where you fast every other day and eat normally in between.  In fact, this is probably a safer way to do it, but again don’t just go on a water only fast.  A great guide to this type of fasting is found in the fasting to lose weight guide, Eat Stop Eat.

Fasting can take many forms and it doesn’t always mean that you eat absolutely nothing.  For instance you might go on a partial fast where you eat only vegetables, or fruit.  This type of fasting to lose weight is the safest way to fast and it can be very effective in losing weight.

Enjoy A Tasty Meal Every Other Day To Lose Weight

Jon Benson in his fasting to lose weight guide, The Every Other Day Diet sets up a weight loss plan that is truly different and truly effective.  This best selling plan is in its second edition and uses the SNAPP eating system to guide dieters through a weight loss plan that allows them to have a diet free meal every other day that indulges them in their favorite foods which in turn keeps them motivated to stick with the program.

So if you are thinking of fasting to lose weight make sure you do it safely and effectively.  If you do you will enjoy a much slimmer and healthier you.

Christian Walker is a health lecturer, teacher, author and life long dieter.  He has taught health for over 24 years and enjoys a reasonably healthy lifestyle with his lovely wife Jodi.

Click Now >> Get Access To The Every Other Day Diet Here

Click Now >> Get Access To The Eat Stop Eat Program Here

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Start of the 3rd zombie turn

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Start of the 3rd zombie turn
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Image by jon_a_ross
A battle of magic: 1000 points of Vampire Counts in the form of two necromantic brothers and their horde’s of zombie followers vs. 1000 points of Tzeentch worshipping beasts of chaos.

Six turns (plus one), beasts of chaos deploy first and go first.

jon-a-ross.livejournal.com/948428.html For the following battle report with pictures:

This battle started out as an experiment to see if a horde of zombies could be a threat, an actually working army. In theory they are cheap enough that you can field a silly number of them, overwhelming mortal armies and dragging them down. To test this out I build a 1000 point vampire counts force using 2 necromancers and 160 zombies. I have 180 zombie models, so with 20 to spare I was all set to roll.

To face the zombies I thought I would see how my beasts of Chaos force works. I have never fielded beasts of Chaos before (and vampire counts only in small warbands battles) so this was going to be an interesting match.

The beasts of chaos got two 8 gor 12 ungor herds, one of which was sent to ambush. Leading the force was a wargor of Tzeentch in Chaos armour and shield, inside a 20 beast unit of Bestigor’s of Tzeentch (Tzaangors). Thinking about it the Tzaangors might have had a magical standard, but if they did I forgot to use it during the game. Rounding out the beasts of Chaos force was a mutated chaos giant, for punch. It turns out to have been an excellent call.

The vampire counts were all zombies as I’ve stated. So the 4 40 corpse zombie hordes with standard and musician would be the bulk. But there was one minor necromancer with the book that has the dancing zombie’s bound spell and the heal undead spell. And the final necromancer general with all three necromantic spells, the nightshroud armour and the scepter of raising the dead mounted on a corpse cart to lead them. I remembered a little late into the game that the general could share his leadership with the troops, something that if I had recalled would’ve put the general even closer to the action and trying to keep all the zombies close enough to get both that bonus and the ability to march.

The battlefield was built to be the site of some fallen settlement, already reclaimed by nature. A small grove of trees, some rocks marking the foundations of buildings and a evil monolith in the center. Looking at the field during the play I found the zombie side wishing their was less terrain on the field. With such large units they were having trouble getting more then one unit into combat at a time, and to win the zombies really needed to double team as much as possible.

In general the beasts of chaos failed their leadership to charge tests only a couple of times, but those moments when they couldn’t get up the nerve to strike bought the zombies time to re-enforce their numbers. Magic was untrustworthy in the game, as I rolled three miscasts using level one and two wizards. The Tzeentch wargor had two miscasts and the zombie general one. I also recall at least two unstoppable force castings. Otherwise both sides had enough dispel dice to counter all but one of the spells from the other. The necromancers had two bound spells and four power dice, but usually I would cast one 2 dice spell off the general and then one single die spell off each necromancer (usually the heal undead spell) followed by the bound spells.

The Tzeentch wargor had rolled up the flaming shield spell as well as a spell that could cause a unit to strike itself, only if that unit isn’t immune to psychology. As the undead are that spell was traded in for the default magic missile zap. In the game only two zaps from the magic missile were successful, but the spell did cast three times successfully. The flaming shield never was cast, it was either dispelled or miscast or even not cast at all (throwing it last after the magic missile using two dice). Magic for the beastmen was not a tipping point.

Turn 1 sees the beasts of chaos rush forward. I was thinking about having the Tzaangors meet up with the beastmen herd and catch the zombies in a pincher movement, but I didn’t want to have my beastmen caught from behind either. I waited to see how fast the zombies would approach. The chaos giant was heading off to deal with the flanking zombies. Some zombies die from magic, but their loss is barely noticed.

The zombies shuffle forward, in such large numbers as to be a threat. The corpse cart and general keep between the large zombie hordes and even summon up some more zombies to join in. The zombies on the flank alone move forward a bit, while the zombies with the necromancer escort are magically encouraged forward.

Turn 2 has the Tzaangors fail their leadership test to charge the fear causing zombies, the general summons the ambushing beastmen herd and the giant charges the zombies on the flank. The beastmen arrive right behind the corpse cart as planned and will force it into a defensive position. The magic phase sees the first miscast from the Tzeentch Wargor and ends. The giant starts jumping up and down on the zombies, something he will do for a while yet.

The zombies move forward on their second turn, pushing forward as their battle plan has already been drawn. The necromancer general summons up and re-enforces a zombie horde to stand between himself and the approaching beastmen. The zombies fighting the giant are not as lucky and find themselves reduced to only four.

Turn 3 sees the wargor of Tzeentch get his men to agree to charge the zombies. The giant will jump on the last of the zombies, and the beastmen herd on the other side will successfully charge the zombies over there. The ambushing beastmen herd will fail to find the courage to charge the zombies summoned up just to deal with them. So far over 40 zombies will have been killed but they do seem to keep on coming.

The zombies charge the beastmen herd that was ambushing them. But even as the beastmen fail their leadership they are able to do enough to win combat against the zombies, who then fail their leadership roll badly (in part because the general was too far away) and lose a number of their troops. The other zombie conflicts continue to push forward, but non zombie losses are light. The necromancer who as babysitting the zombies on the flank runs and in his haste losses the bookmark for his spellbook, casting the dancing one last time on himself to get away.

Turn 4 starts with the giant rushing after the funny little man who dropped stuff. The wargor miscasts for a second time, this time blowing up three of his men, three zombies and taking a wound for his trouble. The beastmen in combat with the zombies keep cutting them down, slashing and cutting, cutting and slashing.

The necromancer doesn’t have much like this round either, with a miscast of his own damaging both himself and the corpse cart he’s on. The zombies are able to charge the beastmen on the flank, hoping to just break them but they past their leadership. Then the flanking charge is hoped to be enough. It isn’t, the beastmen are able to push to a tie on this round of battle. Worse yet, both the zombies slowing down the ambushing beastmen herd as well as the zombies fighting the Tzaangors are both destroyed.

Turn 5 sees three out of the four beastmen units free of attackers and able to push forward to break into the zombie command structure. Only their courage fails them. Both the beastmen herd and the Tzaangors fail their leadership tests to charge fear causing units, leaving the zombie commanders alive and well. One necromancer takes a magic missile but he keeps going with his two wounds. The beastmen herd under the weight of two zombie forces breaks, taking 38 hits for running away from so many zombies.

The zombies follow up on this success by sending the smaller zombie group after the fleeing beastmen, who run further. The rest of the zombies then regroup and move to support the general, turning around and heading back into the center of the battlefield.

Turn six was a bit of a disappointment for both sides. Nothing on the beastmen side was in charge range or passed their leadership tests to charge. The fleeing beastmen kept fleeing. The zombies were able to get seven or so of the mindless buggers to charge the giant but no wounds and all wiped out in a single combat phase.

At the end of the formal game the match was clearly for the beasts of chaos. They had one unit fleeing but all three of the others were mostly undamaged. But the zombies saw a chance that one more turn could change that. It would have to be a perfect turn, but it was possible for a zombie victory.

Turn seven therefore saw the beastmen rally on the flank, as well as the giant and the other beastman herd charge. The giant just runs up to the necromancer and yells at him, ending that battle but causing no wounds to either side. The beastmen that charged the zombies failed to take into account the zombies striking first and the zombies are amazingly able to win the combat. The beastmen break and lose a number of their men to the zombies as they pull down the fleeing troops.

But the zombies do not fair much better. One group of zombies has finally worked it’s way around the monolith and stands ready to surprise the Tzaangors. If the Tzaangors break from combat, as they have already passed the leadership test to be charged by the zombies, they will be lost upon contact with the zombies. The corpse cart takes a direct hit from the giant’s club and even it’s regeneration isn’t enough to put it together. But the necromancer riding it was unharmed, but unable to damage the giant either. The zombies on the flank are lost in their reckless charge against the beastmen (I was hoping for a failed leadership test or similar to give the zombies a chance). And in the end, the zombies against the tzaangors are not enough to break them. It wasn’t even close.

The battle goes to the beasts of chaos.

More zombies are summon up but in a flanking effort
how to lose weight book
Image by jon_a_ross
A battle of magic: 1000 points of Vampire Counts in the form of two necromantic brothers and their horde’s of zombie followers vs. 1000 points of Tzeentch worshipping beasts of chaos.

Six turns (plus one), beasts of chaos deploy first and go first.

jon-a-ross.livejournal.com/948428.html For the following battle report with pictures:

This battle started out as an experiment to see if a horde of zombies could be a threat, an actually working army. In theory they are cheap enough that you can field a silly number of them, overwhelming mortal armies and dragging them down. To test this out I build a 1000 point vampire counts force using 2 necromancers and 160 zombies. I have 180 zombie models, so with 20 to spare I was all set to roll.

To face the zombies I thought I would see how my beasts of Chaos force works. I have never fielded beasts of Chaos before (and vampire counts only in small warbands battles) so this was going to be an interesting match.

The beasts of chaos got two 8 gor 12 ungor herds, one of which was sent to ambush. Leading the force was a wargor of Tzeentch in Chaos armour and shield, inside a 20 beast unit of Bestigor’s of Tzeentch (Tzaangors). Thinking about it the Tzaangors might have had a magical standard, but if they did I forgot to use it during the game. Rounding out the beasts of Chaos force was a mutated chaos giant, for punch. It turns out to have been an excellent call.

The vampire counts were all zombies as I’ve stated. So the 4 40 corpse zombie hordes with standard and musician would be the bulk. But there was one minor necromancer with the book that has the dancing zombie’s bound spell and the heal undead spell. And the final necromancer general with all three necromantic spells, the nightshroud armour and the scepter of raising the dead mounted on a corpse cart to lead them. I remembered a little late into the game that the general could share his leadership with the troops, something that if I had recalled would’ve put the general even closer to the action and trying to keep all the zombies close enough to get both that bonus and the ability to march.

The battlefield was built to be the site of some fallen settlement, already reclaimed by nature. A small grove of trees, some rocks marking the foundations of buildings and a evil monolith in the center. Looking at the field during the play I found the zombie side wishing their was less terrain on the field. With such large units they were having trouble getting more then one unit into combat at a time, and to win the zombies really needed to double team as much as possible.

In general the beasts of chaos failed their leadership to charge tests only a couple of times, but those moments when they couldn’t get up the nerve to strike bought the zombies time to re-enforce their numbers. Magic was untrustworthy in the game, as I rolled three miscasts using level one and two wizards. The Tzeentch wargor had two miscasts and the zombie general one. I also recall at least two unstoppable force castings. Otherwise both sides had enough dispel dice to counter all but one of the spells from the other. The necromancers had two bound spells and four power dice, but usually I would cast one 2 dice spell off the general and then one single die spell off each necromancer (usually the heal undead spell) followed by the bound spells.

The Tzeentch wargor had rolled up the flaming shield spell as well as a spell that could cause a unit to strike itself, only if that unit isn’t immune to psychology. As the undead are that spell was traded in for the default magic missile zap. In the game only two zaps from the magic missile were successful, but the spell did cast three times successfully. The flaming shield never was cast, it was either dispelled or miscast or even not cast at all (throwing it last after the magic missile using two dice). Magic for the beastmen was not a tipping point.

Turn 1 sees the beasts of chaos rush forward. I was thinking about having the Tzaangors meet up with the beastmen herd and catch the zombies in a pincher movement, but I didn’t want to have my beastmen caught from behind either. I waited to see how fast the zombies would approach. The chaos giant was heading off to deal with the flanking zombies. Some zombies die from magic, but their loss is barely noticed.

The zombies shuffle forward, in such large numbers as to be a threat. The corpse cart and general keep between the large zombie hordes and even summon up some more zombies to join in. The zombies on the flank alone move forward a bit, while the zombies with the necromancer escort are magically encouraged forward.

Turn 2 has the Tzaangors fail their leadership test to charge the fear causing zombies, the general summons the ambushing beastmen herd and the giant charges the zombies on the flank. The beastmen arrive right behind the corpse cart as planned and will force it into a defensive position. The magic phase sees the first miscast from the Tzeentch Wargor and ends. The giant starts jumping up and down on the zombies, something he will do for a while yet.

The zombies move forward on their second turn, pushing forward as their battle plan has already been drawn. The necromancer general summons up and re-enforces a zombie horde to stand between himself and the approaching beastmen. The zombies fighting the giant are not as lucky and find themselves reduced to only four.

Turn 3 sees the wargor of Tzeentch get his men to agree to charge the zombies. The giant will jump on the last of the zombies, and the beastmen herd on the other side will successfully charge the zombies over there. The ambushing beastmen herd will fail to find the courage to charge the zombies summoned up just to deal with them. So far over 40 zombies will have been killed but they do seem to keep on coming.

The zombies charge the beastmen herd that was ambushing them. But even as the beastmen fail their leadership they are able to do enough to win combat against the zombies, who then fail their leadership roll badly (in part because the general was too far away) and lose a number of their troops. The other zombie conflicts continue to push forward, but non zombie losses are light. The necromancer who as babysitting the zombies on the flank runs and in his haste losses the bookmark for his spellbook, casting the dancing one last time on himself to get away.

Turn 4 starts with the giant rushing after the funny little man who dropped stuff. The wargor miscasts for a second time, this time blowing up three of his men, three zombies and taking a wound for his trouble. The beastmen in combat with the zombies keep cutting them down, slashing and cutting, cutting and slashing.

The necromancer doesn’t have much like this round either, with a miscast of his own damaging both himself and the corpse cart he’s on. The zombies are able to charge the beastmen on the flank, hoping to just break them but they past their leadership. Then the flanking charge is hoped to be enough. It isn’t, the beastmen are able to push to a tie on this round of battle. Worse yet, both the zombies slowing down the ambushing beastmen herd as well as the zombies fighting the Tzaangors are both destroyed.

Turn 5 sees three out of the four beastmen units free of attackers and able to push forward to break into the zombie command structure. Only their courage fails them. Both the beastmen herd and the Tzaangors fail their leadership tests to charge fear causing units, leaving the zombie commanders alive and well. One necromancer takes a magic missile but he keeps going with his two wounds. The beastmen herd under the weight of two zombie forces breaks, taking 38 hits for running away from so many zombies.

The zombies follow up on this success by sending the smaller zombie group after the fleeing beastmen, who run further. The rest of the zombies then regroup and move to support the general, turning around and heading back into the center of the battlefield.

Turn six was a bit of a disappointment for both sides. Nothing on the beastmen side was in charge range or passed their leadership tests to charge. The fleeing beastmen kept fleeing. The zombies were able to get seven or so of the mindless buggers to charge the giant but no wounds and all wiped out in a single combat phase.

At the end of the formal game the match was clearly for the beasts of chaos. They had one unit fleeing but all three of the others were mostly undamaged. But the zombies saw a chance that one more turn could change that. It would have to be a perfect turn, but it was possible for a zombie victory.

Turn seven therefore saw the beastmen rally on the flank, as well as the giant and the other beastman herd charge. The giant just runs up to the necromancer and yells at him, ending that battle but causing no wounds to either side. The beastmen that charged the zombies failed to take into account the zombies striking first and the zombies are amazingly able to win the combat. The beastmen break and lose a number of their men to the zombies as they pull down the fleeing troops.

But the zombies do not fair much better. One group of zombies has finally worked it’s way around the monolith and stands ready to surprise the Tzaangors. If the Tzaangors break from combat, as they have already passed the leadership test to be charged by the zombies, they will be lost upon contact with the zombies. The corpse cart takes a direct hit from the giant’s club and even it’s regeneration isn’t enough to put it together. But the necromancer riding it was unharmed, but unable to damage the giant either. The zombies on the flank are lost in their reckless charge against the beastmen (I was hoping for a failed leadership test or similar to give the zombies a chance). And in the end, the zombies against the tzaangors are not enough to break them. It wasn’t even close.

The battle goes to the beasts of chaos.

How to Eat to Lose Weight

Losing weight by eating right isn’t really all that hard. All you basically need to do is eat things that aren’t to high in calories. When you do this, you limit on how many calories you are going to have to burn. The more foods that you eat high in calories, the more you will have to burn them calories off.

The idea of losing weight is simple. Take in less calories and burn more calories. This will burn the fat off your body and you will lose weight. You can do this by checking the calories on all the foods that you eat. Try not to eat foods too high in calories but try to find foods that are lower in calories that you can eat more of.

Fruits and vegetables are great foods to eat. They contain low calories so you can eat more of them. They also provide you with a lot of nutrients that you need. They taste great and they a really good for you. It’s best if you try to eat fruits and vegetables in their raw form because they will have the most nutrients and the fewest calories. Cooking fruits and vegetables will add calories and deplete some of the nutrients. It’s best just to try to eat them raw if you can.

Drink more water because it contains no calories and your body needs it. Water is one of the body’s natural catalysts that will help burn fat. The body has 90 percent of it’s chemical reactions take place in water. Stay away from soda and unnatural juices because they have lots of sugar and will make you gain weight.

Watching the calories in the foods you eat, eating more natural foods and watching what you drink will make you able to lose weight by eating. If you would like to step it up a notch, combine this with exercising and that will put you in great shape.

Jamie Krause
For more weight loss tips visit World’s Greatest Health Secrets. Weight loss programs will make everything easier for you. For a list of the best weight loss programs visit Weight Loss Program Reviews!

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Image from page 376 of “The literary digest” (1890)

A few nice how to lose weight book images I found:

Image from page 376 of “The literary digest” (1890)
how to lose weight book
Image by Internet Archive Book Images
Identifier: literarydigest16newy
Title: The literary digest
Year: 1890 (1890s)
Authors:
Subjects:
Publisher: New York : Funk & Wagnalls [etc.]
Contributing Library: Robarts – University of Toronto
Digitizing Sponsor: University of Toronto

View Book Page: Book Viewer
About This Book: Catalog Entry
View All Images: All Images From Book

Click here to view book online to see this illustration in context in a browseable online version of this book.

Text Appearing Before Image:
oul breath, sourstomach, gas or belching; neither can youhave the dizziness and languor that accom-pany a torpid 11 vi.r ; nor the sallow complex-ion, that outward sign of the inward disea.-^e. An interesting booklet on HOW TO GETWELL AND STAY WELL, togetlier withfull infojination of ^Ir. Booths great discov-ery, relating to HEIGHT, WEIGHT andPERFECT HEALTH, sent FREE on appli-cation ; also, a trial sample of Mi-o-na. A box of Mi-o-na tabloids at your drug-gists or by mail, 50 cents. Address 503 FIFTH AVE., NEW YORK CITY. Blindness Prevented The Absorption Method a Success m treating all forms cf descased eyes withoutKnife or kisk. Over 75,000 treatments given at ourinstitution in 97. IJeprcsenlalive people from allparts of United states and Canada endorse this in-institution. Do not wait to be blind. Thousandshave evervthing to gain and nothing to lose.Pamphlet Free, describing hometreatment and in-stitution, the largest, most successful in America.BEMIS SAMTARIU3I. Glens Falls, N.T.

Text Appearing After Image:
A Strange New Shrub that Cures Kidney andBladder Diseases, Rheumatism, etc.-Free. Disorders of the Kid-neys ami Blaikier cause BrJghtsDisease.Rheu-matism, Gravel.Pain inthe Back. Female Com-plaints, Urinary Disor-ders. Dropsy, etc. Forthese diseases a Posi-tive Specific Cure isfound iu a new botani-cal discovery, the won-,, _ _ derful Kava-Kav. Vn. James Young, Kent, .Shrlb, called by bot-anists, the piper methij^ticiiiii, from the GangesRiver, East India. It lias the extraordinary rec-ord of 1200 hospital cures in 3) days. It actsdirectly on tlie Kidneys and cures by drain-ing out of the Blood the poisonous Iric Acid,Urates, Lithates, etc., which cause the diseasedconditions. Rev. W. B. Moore, D. D., of Washington, D. C. tes-tifies in the Christian Advocate, that it completelycured him of Kidney and Bladder disease of manyyears standing. Hon. R. C. Wood, of Lowell. lud..Writes that in four weeks the Kava-Kava Shrub curedhim of Kidney and Bladder disease of ten yearsstanding.

Note About Images
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Necromancer watches and the giant jumps some more
how to lose weight book
Image by jon_a_ross
A battle of magic: 1000 points of Vampire Counts in the form of two necromantic brothers and their horde’s of zombie followers vs. 1000 points of Tzeentch worshipping beasts of chaos.

Six turns (plus one), beasts of chaos deploy first and go first.

jon-a-ross.livejournal.com/948428.html For the following battle report with pictures:

This battle started out as an experiment to see if a horde of zombies could be a threat, an actually working army. In theory they are cheap enough that you can field a silly number of them, overwhelming mortal armies and dragging them down. To test this out I build a 1000 point vampire counts force using 2 necromancers and 160 zombies. I have 180 zombie models, so with 20 to spare I was all set to roll.

To face the zombies I thought I would see how my beasts of Chaos force works. I have never fielded beasts of Chaos before (and vampire counts only in small warbands battles) so this was going to be an interesting match.

The beasts of chaos got two 8 gor 12 ungor herds, one of which was sent to ambush. Leading the force was a wargor of Tzeentch in Chaos armour and shield, inside a 20 beast unit of Bestigor’s of Tzeentch (Tzaangors). Thinking about it the Tzaangors might have had a magical standard, but if they did I forgot to use it during the game. Rounding out the beasts of Chaos force was a mutated chaos giant, for punch. It turns out to have been an excellent call.

The vampire counts were all zombies as I’ve stated. So the 4 40 corpse zombie hordes with standard and musician would be the bulk. But there was one minor necromancer with the book that has the dancing zombie’s bound spell and the heal undead spell. And the final necromancer general with all three necromantic spells, the nightshroud armour and the scepter of raising the dead mounted on a corpse cart to lead them. I remembered a little late into the game that the general could share his leadership with the troops, something that if I had recalled would’ve put the general even closer to the action and trying to keep all the zombies close enough to get both that bonus and the ability to march.

The battlefield was built to be the site of some fallen settlement, already reclaimed by nature. A small grove of trees, some rocks marking the foundations of buildings and a evil monolith in the center. Looking at the field during the play I found the zombie side wishing their was less terrain on the field. With such large units they were having trouble getting more then one unit into combat at a time, and to win the zombies really needed to double team as much as possible.

In general the beasts of chaos failed their leadership to charge tests only a couple of times, but those moments when they couldn’t get up the nerve to strike bought the zombies time to re-enforce their numbers. Magic was untrustworthy in the game, as I rolled three miscasts using level one and two wizards. The Tzeentch wargor had two miscasts and the zombie general one. I also recall at least two unstoppable force castings. Otherwise both sides had enough dispel dice to counter all but one of the spells from the other. The necromancers had two bound spells and four power dice, but usually I would cast one 2 dice spell off the general and then one single die spell off each necromancer (usually the heal undead spell) followed by the bound spells.

The Tzeentch wargor had rolled up the flaming shield spell as well as a spell that could cause a unit to strike itself, only if that unit isn’t immune to psychology. As the undead are that spell was traded in for the default magic missile zap. In the game only two zaps from the magic missile were successful, but the spell did cast three times successfully. The flaming shield never was cast, it was either dispelled or miscast or even not cast at all (throwing it last after the magic missile using two dice). Magic for the beastmen was not a tipping point.

Turn 1 sees the beasts of chaos rush forward. I was thinking about having the Tzaangors meet up with the beastmen herd and catch the zombies in a pincher movement, but I didn’t want to have my beastmen caught from behind either. I waited to see how fast the zombies would approach. The chaos giant was heading off to deal with the flanking zombies. Some zombies die from magic, but their loss is barely noticed.

The zombies shuffle forward, in such large numbers as to be a threat. The corpse cart and general keep between the large zombie hordes and even summon up some more zombies to join in. The zombies on the flank alone move forward a bit, while the zombies with the necromancer escort are magically encouraged forward.

Turn 2 has the Tzaangors fail their leadership test to charge the fear causing zombies, the general summons the ambushing beastmen herd and the giant charges the zombies on the flank. The beastmen arrive right behind the corpse cart as planned and will force it into a defensive position. The magic phase sees the first miscast from the Tzeentch Wargor and ends. The giant starts jumping up and down on the zombies, something he will do for a while yet.

The zombies move forward on their second turn, pushing forward as their battle plan has already been drawn. The necromancer general summons up and re-enforces a zombie horde to stand between himself and the approaching beastmen. The zombies fighting the giant are not as lucky and find themselves reduced to only four.

Turn 3 sees the wargor of Tzeentch get his men to agree to charge the zombies. The giant will jump on the last of the zombies, and the beastmen herd on the other side will successfully charge the zombies over there. The ambushing beastmen herd will fail to find the courage to charge the zombies summoned up just to deal with them. So far over 40 zombies will have been killed but they do seem to keep on coming.

The zombies charge the beastmen herd that was ambushing them. But even as the beastmen fail their leadership they are able to do enough to win combat against the zombies, who then fail their leadership roll badly (in part because the general was too far away) and lose a number of their troops. The other zombie conflicts continue to push forward, but non zombie losses are light. The necromancer who as babysitting the zombies on the flank runs and in his haste losses the bookmark for his spellbook, casting the dancing one last time on himself to get away.

Turn 4 starts with the giant rushing after the funny little man who dropped stuff. The wargor miscasts for a second time, this time blowing up three of his men, three zombies and taking a wound for his trouble. The beastmen in combat with the zombies keep cutting them down, slashing and cutting, cutting and slashing.

The necromancer doesn’t have much like this round either, with a miscast of his own damaging both himself and the corpse cart he’s on. The zombies are able to charge the beastmen on the flank, hoping to just break them but they past their leadership. Then the flanking charge is hoped to be enough. It isn’t, the beastmen are able to push to a tie on this round of battle. Worse yet, both the zombies slowing down the ambushing beastmen herd as well as the zombies fighting the Tzaangors are both destroyed.

Turn 5 sees three out of the four beastmen units free of attackers and able to push forward to break into the zombie command structure. Only their courage fails them. Both the beastmen herd and the Tzaangors fail their leadership tests to charge fear causing units, leaving the zombie commanders alive and well. One necromancer takes a magic missile but he keeps going with his two wounds. The beastmen herd under the weight of two zombie forces breaks, taking 38 hits for running away from so many zombies.

The zombies follow up on this success by sending the smaller zombie group after the fleeing beastmen, who run further. The rest of the zombies then regroup and move to support the general, turning around and heading back into the center of the battlefield.

Turn six was a bit of a disappointment for both sides. Nothing on the beastmen side was in charge range or passed their leadership tests to charge. The fleeing beastmen kept fleeing. The zombies were able to get seven or so of the mindless buggers to charge the giant but no wounds and all wiped out in a single combat phase.

At the end of the formal game the match was clearly for the beasts of chaos. They had one unit fleeing but all three of the others were mostly undamaged. But the zombies saw a chance that one more turn could change that. It would have to be a perfect turn, but it was possible for a zombie victory.

Turn seven therefore saw the beastmen rally on the flank, as well as the giant and the other beastman herd charge. The giant just runs up to the necromancer and yells at him, ending that battle but causing no wounds to either side. The beastmen that charged the zombies failed to take into account the zombies striking first and the zombies are amazingly able to win the combat. The beastmen break and lose a number of their men to the zombies as they pull down the fleeing troops.

But the zombies do not fair much better. One group of zombies has finally worked it’s way around the monolith and stands ready to surprise the Tzaangors. If the Tzaangors break from combat, as they have already passed the leadership test to be charged by the zombies, they will be lost upon contact with the zombies. The corpse cart takes a direct hit from the giant’s club and even it’s regeneration isn’t enough to put it together. But the necromancer riding it was unharmed, but unable to damage the giant either. The zombies on the flank are lost in their reckless charge against the beastmen (I was hoping for a failed leadership test or similar to give the zombies a chance). And in the end, the zombies against the tzaangors are not enough to break them. It wasn’t even close.

The battle goes to the beasts of chaos.

How To Lose Baby Belly Fat After Pregnancy

After you have a child, you may want to lose baby belly fat. After you recover from your pregnancy and delivery, getting back in shape takes focus and determination. But you can lose the pregnancy pounds quickly if you follow this simple plan. This plan incorporates strength training using a stability ball, high intensity cardio, and a modified diet program. In just two weeks, you can lose baby belly fat.

First, to lose baby belly fat, you need to buy a stability ball. These retail for about $ 30 in a sporting goods store. Most women will want a 22 inch ball. If you are under 51, buy the 18 inch and if you are over 58, go for the 26 incher.

A study at Sacramento State University found that people who used stability balls to lose belly fat had developed twice the number of muscle fibers as those who did normal crunches. As you can see, this will help you lose baby belly fat quickly, so youll want to get one.

There will be a number of exercises in the manual that comes with the stability ball, but I want to feature a couple here that are especially helpful when you want to lose baby belly fat.

The first is the reverse crunch. Lying on your back, press your legs into the ball and lift it 3 to 6 inches off the floor. Hold it for one second, lower and repeat.

The second is the rock and roll. Get on your knees and put your elbows on the ball. Then lift your body until you are on your tippy toes at a 45 degree angle to the floor. Hold this position for one second, relax, and repeat.

Cardio is important in this plan as well. Try to get a 45 minute heart healthy workout at least 3 times a week to lose baby belly fat. This can include swift walking, jogging, cycling, or using any cardio machine at the gym.

The final component is to modify your eating habits. Try to eat 500 calories less than what you would need to maintain your weight. For instance, a 54 140 pound active 28 year old woman would need 2400 calories to maintain her weight. She should have a diet of just 1900 calories for the two weeks she is on this program.

Finding ways to reduce calories for a short period of time is actually easier than you might imagine. For instance, making your latte with skim rather than whole milk saves 120 calories. You can live with that for two weeks, cant you? Other swaps include eating air popped popcorn instead of potato chips (saves 95 calories) and substituting cup of sliced strawberries and cup fat free vanilla yogurt for your traditional fruit on the bottom yogurt cup (saves 105 calories). Make 4 to 5 of these substitutions a day and youre on your way to lose baby belly fat.

When you have a new child in the house, it can be hard to find the time and energy to put into a new exercise and diet program. But, if you really want to lose baby belly fat, you can follow this routine and be back in shape in just 2 weeks.

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How to Lose Weight to Cure Cancer

It was in the headlines in a national newspaper two days ago as of this writing. The front page caption was “Lose Weight To Cure Cancer”. When I read it I some how laughed to myself. This is something I have known for a long time. In-fact I helped my aunt cure herself by urging her to lose weight a few years ago.

Yes a few years ago my aunt had Leukemia. Now she is in remission and has never felt better. But before I tell you how she did lose weight to cure cancer, let me tell you a little bit about this type of cancer called Leukemia.

What is Leukemia?

Leukemia is a form of cancer that starts in the stem cells of the bone marrow that make blood cells. Bone marrow is a soft spongy material that fills up the centre of the bones where also the blood is made. Then the blood stem cells develop into myeloid stem cells or lymphoid stem cells.

Lymphoid stem cells develop into 1 of 3 types of mature stem cells.

1) Red blood cells: These carry oxygen to tissues of the body.
2) Platelets: These form clots in damaged blood cells to prevent bleeding.
3) White blood cells: These are also called granulocytes and monocytes. They destroy bacteria and help to prevent infection.

Then we have Lymphoid stem cells that develop into lymphocytes. They are usually found in the lymph nodes and lymphatic system.

Leukemia develops when the blood stem cells in the bone marrow make abnormal cells. These abnormal cells are then called leukemia cells. As time goes by the leukemia cells take over the normal cells and make it hard for the white and red blood cells to do their job.

Now that you have a little bit of knowledge on what leukemia is let me tell you how my aunt cured herself with out drugs or chemotherapy. As you may know I am not a medical doctor but i am a weight loss expert so it was only natural for me to suggest to my aunt to practice some alternative health methods.

This is what I told her to do:

Fast For Five Days:

When I told my aunt that she had to fast for five days without food but only water she was terrified. But in the end she did it. The first two days were the toughest but but after that it was easy. Fasting removes all toxins from the body which cause the cancer in the first place.

Eat Raw Food:

Yes raw food. I got my aunt on the Paleo diet which consists of 90% raw food. The only food she did not eat raw was the lean beef because these days the cows are given antibiotics before they are slaughtered. All she was to eat was every type of vegetable and fruit she could lay her hands on, coupled with meat of course, chicken, fish, nuts and seeds. She was not to eat simple sugars, white bread or grains because these foods encourage the growth of cancer cells.

An Exercise Program.

My aunt is 66 years old a had never exercised in her life so I slowly led her into walking her dog for an hour a day to running for half an half a day. Then she started to incorporate some body weight exercises into the mix in the likes of press ups, deep knee bends and crunches or sit ups.

Getting Vitamin D from the early morning sun.

Even if you live in an area where the sun does not shine always expose your self outside in the morning. That is what I told my aunt to do. during winter she took herbal vitamin D capsules to supplement her diet.

I can tell you, after three years of telling and showing her how to lose weight to cure cancer she cured herself. She is so happy now and ever thankful to me showing her what to do.

Chidi Rodney Akomas is a weight loss expert who has helped scores of people just like you lose weight fast and easy. If you liked this article visit his BLOG at http://www.weightlosscontent.blogspot.com to read more articles just like this one.

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